Isengard”. AND NORTHERN GONDOR. LEE. ISENGARDTM is based on J.R.R. map of NORTHERN GONDOR • Full-color cutaway view and floor plan of. In J. R. R. Tolkien’s legendarium, Isengard is a large fortress in the fictional universe of The river Angren (or Isen) began at Methedras behind Isengard, which also formed its northern wall. A more permanent solution was now needed for Isengard, as Gondor did not wish to relinquish its claim to one of the Towers of the. Retrospective: Isengard and Northern Gondor. Isengard is an odd duck, certainly the most disjointed of the ICE modules. It divides its focus.
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Just as cooks pray for a good crop of young animals and fishermen for a good haul of fish, in the same way busybodies pray for a good crop of calamities or a good haul of difficulties that they, like cooks and fishermen, may always have something to fish out and butcher.
Anf, “On Being a Busybody”.
Isengard is an odd duck, certainly the most disjointed of the ICE modules. It divides its focus between the Kin-Strife and the period of Saruman’s residence at Orthanc, and whilst the latter is obviously essential, the choice of the year is bizarre. I personally find the political intrigue during Eldacar’s rebellion fascinating, but it’s a wasted esoteric exercise to delve into it here, and in fact, there is no reason why the entire module couldn’t have been set in the time of the Rohirrim — Isengard and the Riders of Rohan would have made a perfect unified product instead of being spread over two.
Especially given the layout shortcomings of the Rohan issue.
The irony is that my DM was able to get terrific use out of it, since my characters were products of the Kin-Strife. And he ran me through it a second time by sending my higher-level characters from outside Middle-Earth Greyhawk on a mission against Saruman.
Isengard and Northern Gondor by Christian Gehman
So I have many fond memories tied up in Isengard as a player. But speaking justly, it’s lightweight and doesn’t take its mandate seriously. The rich cultural matrices of most campaign treatments are absent; in their place stand fragmented adventure scenarios.
The only true isenard point is Orthanc tower, which is impressively designed. The tower’s exterior is displayed on a four page color insert, along with all ten levels of the tower, and some northerj can be easily modified to accommodate either a pre- or post-Saruman setting.
The guard rooms on the bottom levels can be for Gondorian soldiers or Uruk-hai. And Saruman’s quarters — for fools who would dare them — take up all of level eight, with the Chamber of the Palantir above on nine. Finally, the roof holds true to Tolkien, engraved with a Rune of Holding that prevents appearing on, or escaping from, by magical means and which certainly vexed my characters when they tried infiltrating the tower.
As for the breeding pits and forges on the dungeon levels, they are rather reminiscent of Dol Guldur, and date from the latest part of the Third Age when Saruman’s corruption was complete.
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The rest of the module provides layouts for cities and fortresses in Calenardhon, long before it became Rohan: None of which has any relation to Orthanc when it matters most, which makes Isengardultimately, a garbled edifice.
Then too, the layout of Aglarond remains essentially the same as Helm’s Deep in Riders of Rohan gonddor, but less fine-tuned, confirming that the two modules should have been done as one.
Erech and the Paths of the Dead. The Busybody Just as cooks isngard for a good crop of young animals and fishermen for a good haul of fish, in the same way busybodies pray for a good crop of calamities or a good haul of difficulties that they, like cooks and fishermen, may always have something to fish out and butcher.
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